Patricia Aas
30f69464dd
Move over to size_t
2021-07-06 12:35:23 +02:00
Corentin Jabot
60095363f4
Put the code in a namespace
2021-07-05 14:10:01 +02:00
Corentin Jabot
e4991ab1dd
Rename PositionInt
2021-07-05 11:47:03 +02:00
Corentin Jabot
ba515eaca5
Replace floats by doubles
2021-07-05 11:40:10 +02:00
Patricia Aas
7081a33e35
Remove unused includes and reformat
2021-07-02 14:47:33 +02:00
Corentin Jabot
5b0e561afc
Pacman and ghosts can eat each others
2021-07-01 10:19:46 +02:00
Corentin Jabot
ced6cd829c
Put the ghosts in a tuple to reduce duplication
2021-07-01 10:19:46 +02:00
Corentin Jabot
93186dc8b9
Add ghosts
...
No movement for now!
2021-06-24 18:33:08 +02:00
Corentin Jabot
a0780c7a8c
Display the number of remaining lives
2021-06-24 18:33:08 +02:00
Corentin Jabot
fedbc153ae
Implement score
2021-06-24 18:33:08 +02:00
Corentin Jabot
ecf2ab8b6c
Try to make animation less dependant on framerate
2021-06-24 18:33:08 +02:00
Patricia Aas
5f0c03c1fa
Clang Tidy fixes
2021-06-22 13:17:12 +02:00
Patricia Aas
d4d2e2d00d
Fix animation
2021-06-22 13:17:12 +02:00
Patricia Aas
9ca1f6f12d
Initialize Event object
2021-06-22 13:17:12 +02:00
Corentin Jabot
c7ef086d3d
Migrate from SDL to SFML
...
This simplifies the rendering code and remove all(!) pointers.
There is a number of unresolved issues
* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00
Corentin Jabot
75fd208299
Basic Text rendering
...
Using SDL2_ttf and fmt
2021-06-16 15:18:47 +02:00
Patricia Aas
68f63f3f66
Canvas rewrite ( #6 )
...
* Beginning rewrite
* Move all constants to canvas, wire sprite handling code
* Make Sprite a struct and reformat
* Fix warning
Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
2021-06-16 12:52:04 +02:00