Commit graph

63 commits

Author SHA1 Message Date
Corentin Jabot
cbd19df739 Implement scaling.
We render pack man at twice the size that we want on screen,
which is the native resolution of the asset file.
The maze is upscaled.
We then project everything onto a view which is applies
the scale factor.

This patches also dectect the appropriate scale on OSX.
This required a bit of objective C (scaling.mm),
but students should not look at this file and there
is a comment in that direction.
Scalling.cpp provides the default implementation
for other platforms.
2021-07-07 21:32:22 +02:00
Patricia Aas
3c638c057e No need to pass Board around 2021-07-07 11:39:09 +02:00
Patricia Aas
705ea717e1 Introduce a scale function and clean up 2021-07-07 11:25:13 +02:00
Patricia Aas
ce7dd70332 Very rough stab at scaling 2021-07-07 11:25:13 +02:00
Patricia Aas
e9fb5dac77 Fix some warnings and clang tidy 2021-07-07 11:24:12 +02:00
Patricia Aas
ab1e68a266 Add missing include 2021-07-06 12:55:58 +02:00
Patricia Aas
eb36d24b31 Make it possible use GridPosition with emplace_back 2021-07-06 12:41:50 +02:00
Patricia Aas
30f69464dd Move over to size_t 2021-07-06 12:35:23 +02:00
Corentin Jabot
3197f334d1 Fix linux build 2021-07-05 17:19:35 +02:00
Corentin Jabot
60095363f4 Put the code in a namespace 2021-07-05 14:10:01 +02:00
Corentin Jabot
d166f552f4 Simplify board code 2021-07-05 13:54:54 +02:00
Patricia Aas
7faadda5c0 Remove unused function 2021-07-05 12:18:08 +02:00
Corentin Jabot
727a2c5e76 Create an include 2021-07-05 12:02:36 +02:00