#include "GhostState.hpp" #include "GameState.hpp" namespace pacman { void GhostState::setTarget(GridPosition pacManPosition, Direction pacManDirection) { blinky.setTarget(gridPositionToPosition(pacManPosition)); pinky.setTarget(pacManPosition, pacManDirection); inky.setTarget(pacManPosition, pacManDirection, blinky.positionInGrid()); dave.setTarget(gridPositionToPosition(pacManPosition)); } void GhostState::update(std::chrono::milliseconds delta) { blinky.update(delta); pinky.update(delta); inky.update(delta); dave.update(delta); } void GhostState::checkCollision(GameState & gameState) { gameState.checkCollision(blinky); gameState.checkCollision(pinky); gameState.checkCollision(inky); gameState.checkCollision(dave); } void GhostState::reset(void) { blinky.reset(); pinky.reset(); inky.reset(); dave.reset(); } void GhostState::frighten(void) { blinky.frighten(); pinky.frighten(); inky.frighten(); dave.frighten(); } } // namespace pacman