#pragma once #include "Board.hpp" #include "Position.hpp" namespace pacman { class SuperPellets { public: SuperPellets(); GridPosition currentSprite() const { return sprite; } std::vector allPellets() const { return positions; } bool isPellet(GridPosition p) const; bool eatPelletAtPosition(GridPosition p); private: const GridPosition sprite = { 0, 9 }; std::vector positions; }; } // namespace pacman