#pragma once #include "Position.hpp" #include "Board.hpp" #include class Pellets { public: explicit Pellets(const Board & board); [[nodiscard]] SDL_Rect currentSprite() const { return sprite; }; [[nodiscard]] std::vector currentPositions() const { return positions; } private: const SDL_Rect sprite = {1 * 32, 9 * 32, 32, 32}; std::vector positions; };