#pragma once #include "Position.hpp" #include "Board.hpp" #include class SuperPellets { public: explicit SuperPellets(const Board & board); [[nodiscard]] SDL_Rect currentSprite() const { return sprite; } [[nodiscard]] std::vector currentPositions() const { return positions; } private: const SDL_Rect sprite = {0 * 32, 9 * 32, 32, 32}; std::vector positions; };