#pragma once #include #include "Direction.hpp" #include "Position.hpp" #include #include #include namespace pacman { [[nodiscard]] bool isWalkableForPacMan(GridPosition point); [[nodiscard]] bool isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes); [[nodiscard]] bool isInPen(GridPosition point); [[nodiscard]] bool isPortal(GridPosition point, Direction direction); [[nodiscard]] GridPosition teleport(GridPosition point); [[nodiscard]] std::vector initialPelletPositions(); [[nodiscard]] std::vector initialSuperPelletPositions(); inline Position penDoorPosition() { return { 13, 11 }; } inline Position initialPacManPosition() { return { 13.5, 23 }; } } // namespace pacman