#pragma once #include "Blinky.hpp" #include "Clyde.hpp" #include "Ghost.hpp" #include "Inky.hpp" #include "PacMan.hpp" #include "Pellets.hpp" #include "Pinky.hpp" #include "Score.hpp" #include "SuperPellets.hpp" namespace pacman { struct GameState { Blinky blinky; Pinky pinky; Inky inky; Clyde clyde; PacMan pacMan; Pellets pellets; SuperPellets superPellets; }; } // namespace pacman