#include "Game.hpp" #include Game::Game() : pacMan(board), pellets(board), superPellets(board) {} auto Game::now() { return std::chrono::system_clock::now(); } void Game::run() { InputState inputState; auto current_time = now(); while (!inputState.close) { processEvents(inputState); auto time_delta = now() - current_time; auto milli_delta = std::chrono::duration_cast(time_delta); pacMan.update(milli_delta, inputState, board); eatPellets(); current_time += time_delta; canvas.update(pacMan, pellets, superPellets); } } void Game::eatPellets() { const auto pos = pacMan.positionInGrid(); pellets.eatPelletAtPosition(pos); superPellets.eatPelletAtPosition(pos); } void Game::processEvents(InputState & inputState) { auto event = canvas.pollEvent(); if (event->type == sf::Event::Closed) { inputState.close = true; return; } inputState.down = inputState.up = inputState.left = inputState.right = false; inputState.down = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down); inputState.up = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up); inputState.left = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left); inputState.right = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right); }