#include "Dave.hpp" namespace pacman { Dave::Dave() : Ghost(Atlas::Ghost::dave) { pos = initialPosition(); } double Dave::speed() const { if (state == State::Eyes) return 2; if (state == State::Frightened) return 0.5; return 0.75; } void Dave::setTarget(Position pacManPos) { if (isInPen()) { target = penDoorPosition(); return; } if (positionDistance(pos, pacManPos) > 8) { target = pacManPos; } else { target = scatterTarget(); } } Position Dave::initialPosition() const { return { 15.5, 14 }; } Position Dave::scatterTarget() const { return { 0, 30 }; } } // namespace pacman