#include "Inky.hpp" namespace pacman { Inky::Inky() : Ghost(Atlas::Ghost::inky) { pos = initialPosition(); } double Inky::speed(const GameState & gameState) const { if (state == State::Eyes) return 2; if (state == State::Frightened) return 0.5; return 0.75; } Position Inky::target(const GameState & gameState) const { if (state == State::Eyes) return initialPosition(); if (isInPen()) return penDoorPosition(); return scatterTarget(); } Position Inky::initialPosition() const { return { 13.5, 14 }; } Position Inky::scatterTarget() const { return { 27, 30 }; } }