#pragma once #include "Atlas.hpp" #include "Board.hpp" #include "Direction.hpp" #include "InputState.hpp" #include "Position.hpp" #include namespace pacman { class PacManAnimation { public: [[nodiscard]] GridPosition animationFrame(Direction direction) const; [[nodiscard]] GridPosition deathAnimationFrame(Direction direction) const; void updateAnimationPosition(std::chrono::milliseconds time_delta, bool dead); void pause(); private: uint8_t animation_position = 0; double animation_position_delta = 0.0; const GridPosition down_animation[4]{ Atlas::pacman_down_wide, Atlas::pacman_down_narrow, Atlas::pacman_closed, Atlas::pacman_down_narrow }; const GridPosition left_animation[4]{ Atlas::pacman_left_wide, Atlas::pacman_left_narrow, Atlas::pacman_closed, Atlas::pacman_left_narrow }; const GridPosition right_animation[4]{ Atlas::pacman_right_wide, Atlas::pacman_right_narrow, Atlas::pacman_closed, Atlas::pacman_right_narrow }; const GridPosition up_animation[4]{ Atlas::pacman_up_wide, Atlas::pacman_up_narrow, Atlas::pacman_closed, Atlas::pacman_up_narrow }; }; } // namespace pacman