#include "Clyde.hpp" namespace pacman { Clyde::Clyde() : Ghost(Atlas::Ghost::clyde, initialClydePosition()) { } double Clyde::speed(const GameState & gameState) const { if (state == State::Eyes) return 2; if (state == State::Frightened) return 0.5; return 0.75; } Position Clyde::target(const GameState & gameState) const { if (state == State::Eyes) return startingPosition; if (isInPen()) return penDoorPosition(); return clydeScatterTarget(); } }