#include "Blinky.hpp" namespace pacman { Blinky::Blinky() : Ghost(Atlas::Ghost::blinky, initialBlinkyPosition()) { } double Blinky::speed(const GameState & gameState) const { if (state == State::Eyes) return 2; if (state == State::Frightened) return 0.5; return 0.75; } Position Blinky::target(const GameState & gameState) const { if (state == State::Eyes) return startingPosition; if (isInPen()) return penDoorPosition(); return blinkyScatterTarget(); } }