#include "Pinky.hpp" namespace pacman { Pinky::Pinky() : Ghost(Atlas::Ghost::speedy, initialSpeedyPosition()) { } double Pinky::speed(const GameState & gameState) const { if (state == State::Eyes) return 2; if (state == State::Frightened) return 0.5; return 0.75; } Position Pinky::target(const GameState & gameState) const { if (state == State::Eyes) return startingPosition; if (isInPen()) return penDoorPosition(); return speedyScatterTarget(); } }