#pragma once #include "Board.hpp" #include "Position.hpp" #include class SuperPellets { public: explicit SuperPellets(const Board & board); [[nodiscard]] SDL_Point currentSprite() const { return sprite; } [[nodiscard]] std::vector currentPositions() const { return positions; } bool eatPelletAtPosition(Position p); private: const SDL_Point sprite = { 0, 9 }; std::vector positions; };