#include "PacManAnimation.hpp" PositionInt PacManAnimation::animationFrame(Direction direction) const { switch (direction) { case Direction::LEFT: return left_animation[animation_position]; case Direction::RIGHT: return right_animation[animation_position]; case Direction::UP: return up_animation[animation_position]; case Direction::DOWN: return down_animation[animation_position]; case Direction::NONE: default: return Atlas::pacman_closed; } } [[nodiscard]] PositionInt PacManAnimation::deathAnimationFrame(Direction direction) const { return PositionInt{ animation_position, 1 }; } void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_delta, bool dead) { if (dead && animation_position >= 11) return; animation_position_delta += (0.02) * float(time_delta.count()); animation_position = int(animation_position + animation_position_delta); if (!dead) animation_position = animation_position % 4; animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1); } void PacManAnimation::pause() { animation_position = 0; animation_position_delta = 0; }