#include "Fruits.hpp" #include "GameState.hpp" #include TEST_CASE("Fruit default initialization", "[fruits]") { pacman::Fruits fruit; REQUIRE_FALSE(fruit.isVisible()); REQUIRE(fruit.value() == 100); REQUIRE(fruit.currentSprite().x == 3); REQUIRE(fruit.currentSprite().y == 8); REQUIRE(fruit.position().x == Approx(13.5)); REQUIRE(fruit.position().y == Approx(17)); } TEST_CASE("Fruit Visibility", "[fruits]") { pacman::GameState gameState; REQUIRE_FALSE(gameState.fruit.isVisible()); SECTION("9 seconds but no pellets eaten") { gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); } SECTION("9 seconds and 70 pellets eaten") { // "Eat 70 pellets", do an update and check the state gameState.score.eatenPellets = 70; gameState.fruit.update(std::chrono::milliseconds(1), gameState); REQUIRE(gameState.fruit.isVisible()); // Wait more than 9 seconds and then check the state again gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); } SECTION("70 and 170 pellets eaten") { // "Eat 70 pellets", do an update and check the state gameState.score.eatenPellets = 70; gameState.fruit.update(std::chrono::milliseconds(1), gameState); REQUIRE(gameState.fruit.isVisible()); // Wait more than 9 seconds and then check the state again gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); // "Eat 170 pellets", do an update and check the state gameState.score.eatenPellets = 170; gameState.fruit.update(std::chrono::milliseconds(1), gameState); REQUIRE(gameState.fruit.isVisible()); // Wait more than 9 seconds and then check the state again gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); // We should never get a visible state again, since we only show 2 fruits gameState.score.eatenPellets = 1000; gameState.fruit.update(std::chrono::milliseconds(1), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); // Wait more than 9 seconds and then check the state again gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); } SECTION("Eating a fruit") { REQUIRE(gameState.fruit.eat() == 0); gameState.score.eatenPellets = 70; gameState.fruit.update(std::chrono::milliseconds(1), gameState); REQUIRE(gameState.fruit.isVisible()); REQUIRE(gameState.fruit.eat() == gameState.fruit.value()); // Wait more than 9 seconds and then check the state again gameState.fruit.update(std::chrono::milliseconds(9001), gameState); REQUIRE_FALSE(gameState.fruit.isVisible()); REQUIRE(gameState.fruit.eat() == 0); } }