#ifndef PACMAN_GAME_H #define PACMAN_GAME_H #include "Board.h" #include "GameWindow.h" #include "InputState.h" #include "PacMan.h" class Game { public: Game(); void run(); private: GameWindow window; PacMan pacMan; Board board; static void processEvents(InputState & inputState) ; static void keyToggle(const SDL_Event & event, InputState & inputState, bool on); [[nodiscard]] static auto now() ; }; #endif //PACMAN_GAME_H