#ifndef PACMAN_PACMAN_H #define PACMAN_PACMAN_H #include "Board.h" #include "Direction.h" #include "InputState.h" #include "Position.h" #include #include class PacMan { public: PacMan(); [[nodiscard]] SDL_Rect currentSprite() const; [[nodiscard]] Position currentPosition() const; void update(std::chrono::milliseconds time_delta, InputState state, const Board & board); private: Direction direction = Direction::NONE; Position pos = {14, 23}; const SDL_Rect right_wide = {0*32, 0, 32, 32}; const SDL_Rect right_narrow = {1*32, 0, 32, 32}; const SDL_Rect closed = {2*32, 0, 32, 32}; const SDL_Rect left_narrow = {3*32, 0, 32, 32}; const SDL_Rect left_wide = {4*32, 0, 32, 32}; const SDL_Rect up_wide = {5*32, 0, 32, 32}; const SDL_Rect up_narrow = {6*32, 0, 32, 32}; const SDL_Rect down_wide = {7*32, 0, 32, 32}; const SDL_Rect down_narrow = {8*32, 0, 32, 32}; const SDL_Rect right_animation[4]; const SDL_Rect left_animation[4]; const SDL_Rect up_animation[4]; const SDL_Rect down_animation[4]; uint8_t animation_position = 0; float_t animation_position_delta = 0.0; void setDirection(const InputState & state); void updateAnimationPosition(std::chrono::milliseconds time_delta); void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board); }; #endif //PACMAN_PACMAN_H