#include "Pellets.hpp" #include namespace pacman { Pellets::Pellets(const Board & board) : positions(board.initialPelletPositions()) {} bool Pellets::eatPelletAtPosition(GridPosition p) { auto it = std::find(positions.begin(), positions.end(), p); if (it == positions.end()) return false; positions.erase(it); return true; } } // namespace pacman