#include "PacManAnimation.hpp" SDL_Rect PacManAnimation::animationFrame(Direction direction) const { switch (direction) { case Direction::NONE: return closed; case Direction::LEFT: return left_animation[animation_position]; case Direction::RIGHT: return right_animation[animation_position]; case Direction::UP: return up_animation[animation_position]; case Direction::DOWN: return down_animation[animation_position]; } } void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_delta) { animation_position_delta += (time_delta.count() / 100.0); animation_position = int(animation_position + animation_position_delta) % 4; animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1); }