#ifndef PACMAN_PACMAN_ANIMATION_HPP #define PACMAN_PACMAN_ANIMATION_HPP #include "Board.hpp" #include "Direction.hpp" #include "InputState.hpp" #include "Position.hpp" #include #include class PacManAnimation { public: [[nodiscard]] SDL_Rect animationFrame(Direction direction) const; void updateAnimationPosition(std::chrono::milliseconds time_delta); private: uint8_t animation_position = 0; float animation_position_delta = 0.0; const SDL_Rect right_wide = {0 * 32, 0 * 32, 32, 32}; const SDL_Rect right_narrow = {1 * 32, 0 * 32, 32, 32}; const SDL_Rect closed = {2 * 32, 0 * 32, 32, 32}; const SDL_Rect left_narrow = {3 * 32, 0 * 32, 32, 32}; const SDL_Rect left_wide = {4 * 32, 0 * 32, 32, 32}; const SDL_Rect up_wide = {5 * 32, 0 * 32, 32, 32}; const SDL_Rect up_narrow = {6 * 32, 0 * 32, 32, 32}; const SDL_Rect down_wide = {7 * 32, 0 * 32, 32, 32}; const SDL_Rect down_narrow = {8 * 32, 0 * 32, 32, 32}; const SDL_Rect down_animation[4]{down_wide, down_narrow, closed, down_narrow}; const SDL_Rect left_animation[4]{left_wide, left_narrow, closed, left_narrow}; const SDL_Rect right_animation[4]{right_wide, right_narrow, closed, right_narrow}; const SDL_Rect up_animation[4]{up_wide, up_narrow, closed, up_narrow}; }; #endif //PACMAN_PACMAN_ANIMATION_HPP