#pragma once #include #include namespace pacman { struct Position { double x; double y; }; struct GridPosition { size_t x; size_t y; constexpr GridPosition(size_t x, size_t y) : x(x), y(y) {} }; using Rect = sf::Rect; using Sprite = sf::Sprite; inline GridPosition positionToGridPosition(Position pos) { return { size_t(std::round(pos.x)), size_t(std::round(pos.y)) }; } constexpr bool operator==(const GridPosition & a, const GridPosition & b) { return a.x == b.x && a.y == b.y; } constexpr bool operator==(const GridPosition & a, const Position & b) { return a.x == b.x && a.y == b.y; } constexpr bool operator==(const Position & a, const Position & b) { return a.x == b.x && a.y == b.y; } constexpr bool operator!=(const Position & a, const Position & b) { return !(a == b); } constexpr bool operator!=(const GridPosition & a, const GridPosition & b) { return !(a == b); } } // namespace pacman