pacman/exercises/25/pacman_bot
Patricia Aas bc57112aac Add structure to the READMEs 2021-10-05 14:29:27 +02:00
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README.md Add structure to the READMEs 2021-10-05 14:29:27 +02:00

README.md

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Exercise: PacMan Bot

Background:

PacMan can be controlled with the keyboard, but those inputs can be automated. The only thing that needs to change is the value within the InputState class.

Start by giving InputState random values on each update and then program in a fixed set of movement. For example "Go Right for 3 seconds, then down, right, up, right". This should pickup the first super pellet.

In this exercise, the input code in processEvents is not needed.

Exercise