pacman/lib/PacMan.cpp

116 lines
2.9 KiB
C++

#include "PacMan.hpp"
#include <cmath>
namespace pacman {
GridPosition PacMan::currentSprite() const {
return dead ? pacManAnimation.deathAnimationFrame() : pacManAnimation.animationFrame(direction);
}
Position PacMan::position() const {
return pos;
}
GridPosition PacMan::positionInGrid() const {
return positionToGridPosition(pos);
}
void PacMan::die() {
if (dead)
return;
dead = true;
}
void PacMan::reset() {
dead = false;
direction = Direction::NONE;
desired_direction = Direction::NONE;
pos = initialPacManPosition();
}
void PacMan::update(std::chrono::milliseconds time_delta, Direction input_direction) {
if (dead) {
updateAnimationPosition(time_delta, false);
return;
}
if (input_direction != Direction::NONE)
desired_direction = input_direction;
const auto old = pos;
updateMazePosition(time_delta);
const bool paused = pos == old;
updateAnimationPosition(time_delta, paused);
}
void PacMan::updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused) {
if (paused) {
pacManAnimation.pause();
} else {
pacManAnimation.updateAnimationPosition(time_delta, dead);
}
}
void PacMan::updateMazePosition(std::chrono::milliseconds time_delta) {
if (isPortal(positionInGrid(), direction)) {
pos = gridPositionToPosition(teleport(positionInGrid()));
return;
}
const double position_delta = 0.004 * double(time_delta.count());
const auto pacman_size = 1;
auto moveToPosition = [position_delta, pacman_size](Position point, Direction move_direction) {
switch (move_direction) {
case Direction::LEFT:
return GridPosition{ size_t(point.x - position_delta), size_t(point.y) };
case Direction::RIGHT:
return GridPosition{ size_t(point.x + pacman_size), size_t(point.y) };
case Direction::UP:
return GridPosition{ size_t(point.x), size_t(point.y - position_delta) };
case Direction::DOWN:
return GridPosition{ size_t(point.x), size_t(point.y + pacman_size) };
case Direction::NONE:
default:
return positionToGridPosition(point);
}
};
auto canGo = [&moveToPosition, this](Direction move_direction) {
return isWalkableForPacMan(moveToPosition(pos, move_direction));
};
if (desired_direction != direction && canGo(desired_direction)) {
direction = desired_direction;
}
if (!canGo(direction)) {
return;
}
switch (direction) {
case Direction::LEFT:
pos.x -= position_delta;
pos.y = std::floor(pos.y);
break;
case Direction::RIGHT:
pos.x += position_delta;
pos.y = std::floor(pos.y);
break;
case Direction::UP:
pos.x = std::floor(pos.x);
pos.y -= position_delta;
break;
case Direction::DOWN:
pos.x = std::floor(pos.x);
pos.y += position_delta;
break;
case Direction::NONE:
default:
break;
}
}
} // namespace pacman