70 lines
2.7 KiB
C++
70 lines
2.7 KiB
C++
#include <catch2/catch.hpp>
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#include <PacManAI.hpp>
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#include <limits>
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TEST_CASE("Find pellet closest to pacman", "[AI]") {
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using namespace pacman;
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PacManAI AI;
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using TestData = std::tuple<GridPosition, std::vector<GridPosition>, GridPosition>;
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auto data = GENERATE(
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TestData{{5, 5}, {{5, 6}}, {5, 6}},
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TestData{{5, 5}, {{5, 5}}, {5, 5}},
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TestData{{5, 5}, {{0, 0}, {5, 6}}, {5, 6}},
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TestData{{5, 5}, {{6, 5}, {5, 6}}, {6, 5}},
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TestData{{5, 5}, {{6, 6}, {5, 6}}, {5, 6}}
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);
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CHECK(AI.pelletClosestToPacman(std::get<0>(data), std::get<1>(data)) == std::get<2>(data));
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}
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TEST_CASE("Is valid move", "[AI]") {
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using namespace pacman;
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using TestData = std::tuple<PacManAI::Move, bool>;
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auto data = GENERATE(
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TestData{{Direction::RIGHT, {13, 23}}, true},
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TestData{{Direction::LEFT, {13, 23}}, false}, // opposite direction
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TestData{{Direction::RIGHT, {13, 22}}, false} // wall
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);
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PacManAI AI;
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CHECK(AI.isValidMove(std::get<0>(data)) == std::get<1>(data));
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}
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TEST_CASE("Is optimal direction", "[AI]") {
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using namespace pacman;
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using TestData = std::tuple<std::array<PacManAI::Move, 4>, Direction>;
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auto makeMove = [](double distance, Direction d) {
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return PacManAI::Move{d, {0, 0}, distance};
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};
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const auto infinity = std::numeric_limits<double>::infinity();
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auto data = GENERATE_REF(
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TestData{{makeMove(1, Direction::LEFT),
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makeMove(1, Direction::RIGHT),
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makeMove(1, Direction::UP),
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makeMove(1, Direction::DOWN)},
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Direction::LEFT},
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TestData{{makeMove(3, Direction::LEFT),
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makeMove(2, Direction::RIGHT),
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makeMove(2, Direction::UP),
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makeMove(3, Direction::DOWN)},
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Direction::RIGHT},
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TestData{{makeMove(3, Direction::LEFT),
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makeMove(2, Direction::RIGHT),
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makeMove(1, Direction::UP),
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makeMove(3, Direction::DOWN)},
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Direction::UP},
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TestData{{makeMove(infinity, Direction::LEFT),
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makeMove(infinity, Direction::RIGHT),
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makeMove(infinity, Direction::UP),
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makeMove(infinity, Direction::DOWN)},
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Direction::LEFT},
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TestData{{makeMove(infinity, Direction::LEFT),
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makeMove(42, Direction::RIGHT),
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makeMove(infinity, Direction::UP),
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makeMove(infinity, Direction::DOWN)},
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Direction::RIGHT});
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PacManAI AI;
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CHECK(AI.optimalDirection(std::get<0>(data)) == std::get<1>(data));
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}
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