pacman/lib/Inky.cpp

75 lines
1.9 KiB
C++

#include "Inky.hpp"
#include "GameState.hpp"
namespace pacman {
Inky::Inky()
: Ghost(Atlas::Ghost::inky) {
pos = initialPosition();
}
double Inky::speed() const {
if (state == State::Eyes)
return 2;
if (state == State::Frightened)
return 0.5;
return 0.75;
}
void Inky::setTarget(GridPosition pacManPos, Direction pacManDir, GridPosition blinkyPos) {
if (state == State::Eyes) {
target = initialPosition();
return;
}
if (isInPen()) {
target = penDoorPosition();
return;
}
if (state == State::Scatter) {
target = scatterTarget();
return;
}
// Inky first selects a position 2 cell away from pacman in his direction.
GridPosition targetPosition = pacManPos;
switch (pacManDir) {
case Direction::LEFT:
targetPosition.x -= 2;
break;
case Direction::RIGHT:
targetPosition.x += 2;
break;
case Direction::UP:
targetPosition.y -= 2;
targetPosition.x -= 2;
break;
case Direction::DOWN:
targetPosition.y += 2;
break;
case Direction::NONE:
assert(false && "Pacman should be moving");
break;
}
// Then it calculates the distance between Blinky and this position
const double distanceBetweenBlinkyAndTarget = std::hypot(blinkyPos.x - targetPosition.x, blinkyPos.y - targetPosition.y);
// And selects a point on the line crossing blinky and
// this position that is at twice that distance away from blinky
targetPosition.x += std::size_t((double(targetPosition.x) - double(blinkyPos.x)) / distanceBetweenBlinkyAndTarget) * 2;
targetPosition.y += std::size_t((double(targetPosition.y) - double(blinkyPos.y)) / distanceBetweenBlinkyAndTarget) * 2;
target = gridPositionToPosition(targetPosition);
}
Position Inky::initialPosition() const {
return { 13.5, 14 };
}
Position Inky::scatterTarget() const {
return { 27, 30 };
}
} // namespace pacman