68f63f3f66
* Beginning rewrite * Move all constants to canvas, wire sprite handling code * Make Sprite a struct and reformat * Fix warning Co-authored-by: Corentin Jabot <corentinjabot@gmail.com>
9 lines
116 B
C++
9 lines
116 B
C++
#pragma once
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#include <SDL2/SDL.h>
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#include <memory>
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struct Sprite {
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SDL_Texture * texture;
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SDL_Rect rect;
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};
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