pacman/lib/include/Board.hpp

26 lines
801 B
C++

#pragma once
#include <SFML/Graphics.hpp>
#include "Direction.hpp"
#include "Position.hpp"
#include <array>
#include <cstdint>
#include <vector>
namespace pacman {
[[nodiscard]] bool isWalkableForPacMan(GridPosition point);
[[nodiscard]] bool isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes);
[[nodiscard]] bool isInPen(GridPosition point);
[[nodiscard]] bool isPortal(GridPosition point, Direction direction);
[[nodiscard]] GridPosition teleport(GridPosition point);
[[nodiscard]] std::vector<GridPosition> initialPelletPositions();
[[nodiscard]] std::vector<GridPosition> initialSuperPelletPositions();
inline Position penDoorPosition() { return { 13, 11 }; }
inline Position initialPacManPosition() { return { 13.5, 23 }; }
} // namespace pacman