44 lines
840 B
C++
44 lines
840 B
C++
#pragma once
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#include "Blinky.hpp"
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#include "Clyde.hpp"
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#include "Fruits.hpp"
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#include "Ghost.hpp"
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#include "Inky.hpp"
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#include "InputState.hpp"
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#include "PacMan.hpp"
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#include "PacManAI.hpp"
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#include "Pellets.hpp"
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#include "Pinky.hpp"
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#include "Score.hpp"
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#include "SuperPellets.hpp"
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namespace pacman {
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struct GameState {
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void step(std::chrono::milliseconds delta);
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Blinky blinky;
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Pinky pinky;
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Inky inky;
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Clyde clyde;
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PacMan pacMan;
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PacManAI pacManAI;
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InputState inputState;
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Pellets pellets;
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SuperPellets superPellets;
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Fruits fruit;
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Score score;
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std::chrono::milliseconds timeSinceDeath{};
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void checkCollision(Ghost & ghost);
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void handleDeathAnimation(std::chrono::milliseconds delta);
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void eatPellets();
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void eatFruit();
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void killPacMan();
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bool isPacManDying() const;
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};
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} // namespace pacman
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