pacman/lib/Pellets.hpp
Corentin Jabot c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00

23 lines
428 B
C++

#pragma once
#include "Board.hpp"
#include "Position.hpp"
class Pellets {
public:
explicit Pellets(const Board & board);
[[nodiscard]] PositionInt currentSprite() const {
return sprite;
};
[[nodiscard]] std::vector<PositionInt> currentPositions() const {
return positions;
}
bool eatPelletAtPosition(Position p);
private:
const PositionInt sprite = { 1, 9 };
std::vector<PositionInt> positions;
};