pacman/lib/Game.hpp
Corentin Jabot c7ef086d3d Migrate from SDL to SFML
This simplifies the rendering code and remove all(!) pointers.

There is a number of unresolved issues

* Windows build ?
* position delta computation: migrating to SFML seems to have modified
the frame rate.
2021-06-22 13:17:12 +02:00

30 lines
412 B
C++

#pragma once
#include "Board.hpp"
#include "Canvas.hpp"
#include "PacMan.hpp"
#include "Pellets.hpp"
#include "SuperPellets.hpp"
class InputState;
class Game {
public:
Game();
void run();
private:
Canvas canvas;
Board board;
PacMan pacMan;
Pellets pellets;
SuperPellets superPellets;
void eatPellets();
void processEvents(InputState & inputState);
[[nodiscard]] static auto now();
};