This simplifies the rendering code and remove all(!) pointers. There is a number of unresolved issues * Windows build ? * position delta computation: migrating to SFML seems to have modified the frame rate.
22 lines
293 B
C++
22 lines
293 B
C++
#pragma once
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#include <SFML/Graphics.hpp>
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struct Position {
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float x;
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float y;
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};
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struct PositionInt {
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int x;
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int y;
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};
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using Rect = sf::Rect<int>;
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using Sprite = sf::Sprite;
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inline bool operator==(const PositionInt & b, const Position & a) {
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return a.x == b.x && a.y == b.y;
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}
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