41 lines
738 B
C++
41 lines
738 B
C++
#pragma once
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
namespace pacman {
|
|
|
|
struct Position {
|
|
double x;
|
|
double y;
|
|
};
|
|
|
|
struct GridPosition {
|
|
int x;
|
|
int y;
|
|
};
|
|
|
|
using Rect = sf::Rect<int>;
|
|
|
|
using Sprite = sf::Sprite;
|
|
|
|
inline bool operator==(const GridPosition & a, const GridPosition & b) {
|
|
return a.x == b.x && a.y == b.y;
|
|
}
|
|
|
|
inline bool operator==(const GridPosition & a, const Position & b) {
|
|
return a.x == b.x && a.y == b.y;
|
|
}
|
|
|
|
inline bool operator==(const Position & a, const Position & b) {
|
|
return a.x == b.x && a.y == b.y;
|
|
}
|
|
|
|
inline bool operator!=(const Position & a, const Position & b) {
|
|
return !(a == b);
|
|
}
|
|
|
|
inline bool operator!=(const GridPosition & a, const GridPosition & b) {
|
|
return !(a == b);
|
|
}
|
|
|
|
} // namespace pacman
|