c7ef086d3d
This simplifies the rendering code and remove all(!) pointers. There is a number of unresolved issues * Windows build ? * position delta computation: migrating to SFML seems to have modified the frame rate.
35 lines
808 B
C++
35 lines
808 B
C++
#pragma once
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#include "Direction.hpp"
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#include "PacManAnimation.hpp"
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#include "Position.hpp"
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#include <chrono>
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class Board;
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class InputState;
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class PacMan {
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public:
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explicit PacMan(const Board & board);
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[[nodiscard]] PositionInt currentSprite() const;
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[[nodiscard]] Position position() const;
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[[nodiscard]] Position positionInGrid() const;
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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private:
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Direction direction = Direction::NONE;
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Direction desired_direction = Direction::NONE;
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Position pos;
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PacManAnimation pacManAnimation;
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void setDirection(const InputState & state);
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void updateAnimationPosition(std::chrono::milliseconds time_delta);
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void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
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};
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