pacman/lib/Blinky.cpp

39 lines
770 B
C++

#include "Blinky.hpp"
#include "GameState.hpp"
namespace pacman {
Blinky::Blinky()
: Ghost(Atlas::Ghost::blinky) {
pos = initialPosition();
}
double Blinky::speed(const GameState &) const {
if (state == State::Eyes)
return 2;
if (state == State::Frightened)
return 0.5;
return 0.75;
}
Position Blinky::target(const GameState & gameState) const {
if (state == State::Eyes)
return initialPosition();
if (isInPen())
return penDoorPosition();
const auto pacManPosition = gridPositionToPosition(gameState.pacMan.positionInGrid());
return state == State::Chase ? pacManPosition : scatterTarget();
}
Position Blinky::initialPosition() const {
return { 13.5, 11 };
}
Position Blinky::scatterTarget() const {
return { 25, -3 };
}
}