pacman/lib/include/PacMan.hpp

46 lines
1008 B
C++

#pragma once
#include "Direction.hpp"
#include "PacManAnimation.hpp"
#include "Position.hpp"
#include <chrono>
namespace pacman {
class Board;
class InputState;
class PacMan {
public:
explicit PacMan(const Board & board);
[[nodiscard]] GridPosition currentSprite() const;
[[nodiscard]] Position position() const;
[[nodiscard]] GridPosition positionInGrid() const;
void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
void eat();
void reset(const Board & b);
bool onTheMove() const {
return direction != Direction::NONE;
}
private:
Direction direction = Direction::NONE;
Direction desired_direction = Direction::NONE;
Position pos;
PacManAnimation pacManAnimation;
bool eaten = false;
void setDirection(const InputState & state);
void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
};
} // namespace pacman