pacman/lib/include/Position.hpp

38 lines
642 B
C++

#pragma once
#include <SFML/Graphics.hpp>
namespace pacman {
struct Position {
double x;
double y;
};
struct GridPosition {
int x;
int y;
};
using Rect = sf::Rect<int>;
using Sprite = sf::Sprite;
inline bool operator==(const GridPosition & a, const GridPosition & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator==(const GridPosition & a, const Position & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator==(const Position & a, const Position & b) {
return a.x == b.x && a.y == b.y;
}
inline bool operator!=(const Position & a, const Position & b) {
return !(a == b);
}
} // namespace pacman