pacman/lib/include/Canvas.hpp

64 lines
2.0 KiB
C++

#pragma once
#include "Position.hpp"
#include "Score.hpp"
#include <optional>
namespace pacman {
class Game;
class Ghost;
class PacMan;
class Pellets;
class SuperPellets;
class Canvas {
public:
Canvas();
void update(const Game & game);
std::optional<sf::Event> pollEvent();
private:
static constexpr float_t SCALE_FACTOR = 0.5;
static constexpr uint16_t LEFT_MARGIN = 40 * 2;
static constexpr uint16_t TOP_MARGIN = 40 * 2;
static constexpr uint16_t BOTTOM_MARGIN = 40 * 2;
static constexpr uint16_t DEFAULT_MAZE_WIDTH = 448;
static constexpr uint16_t DEFAULT_MAZE_HEIGHT = 496;
static constexpr uint16_t DEFAULT_MAZE_SCALE_UP = 2;
static constexpr uint16_t DEFAULT_TARGET_MAZE_WIDTH = DEFAULT_MAZE_WIDTH * DEFAULT_MAZE_SCALE_UP;
static constexpr uint16_t DEFAULT_TARGET_MAZE_HEIGHT = DEFAULT_MAZE_HEIGHT * DEFAULT_MAZE_SCALE_UP;
static constexpr uint16_t SCORE_WIDTH = 200 * 2;
static constexpr uint16_t DEFAULT_SPRITE_WIDTH = 32;
static constexpr uint16_t DEFAULT_SPRITE_HEIGHT = 32;
static constexpr uint16_t RIGHT_PANEL_X = LEFT_MARGIN + DEFAULT_TARGET_MAZE_WIDTH + LEFT_MARGIN;
static constexpr uint16_t WINDOW_WIDTH = LEFT_MARGIN + DEFAULT_TARGET_MAZE_WIDTH + SCORE_WIDTH;
static constexpr uint16_t WINDOW_HEIGHT = TOP_MARGIN + DEFAULT_TARGET_MAZE_HEIGHT + BOTTOM_MARGIN;
void clear();
void render();
void renderMaze();
void renderPacMan(const PacMan & pac_man);
void renderGhost(const Ghost & ghost);
void renderPellets(const Pellets & pellets);
void renderSuperPellets(const SuperPellets & superPellets);
void renderSprite(Sprite sprite, Position pos);
void renderScore(int score);
void renderLives(int lives);
static Rect windowDimensions();
static sf::Texture loadTexture(std::string_view path);
static sf::Font loadFont(std::string_view path);
static float_t scale(int value);
Sprite getSprite(GridPosition rect) const;
sf::RenderWindow window;
sf::Texture maze_texture;
sf::Texture sprites_texture;
sf::Font game_font;
};
} // namespace pacman