38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
#include "Direction.hpp"
|
|
#include "Position.hpp"
|
|
#include <array>
|
|
#include <cstdint>
|
|
#include <vector>
|
|
|
|
namespace pacman {
|
|
|
|
[[nodiscard]] bool isWalkableForPacMan(GridPosition point);
|
|
[[nodiscard]] bool isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes);
|
|
[[nodiscard]] bool isInPen(GridPosition point);
|
|
[[nodiscard]] bool isPortal(GridPosition point, Direction direction);
|
|
[[nodiscard]] GridPosition teleport(GridPosition point);
|
|
|
|
[[nodiscard]] std::vector<GridPosition> initialPelletPositions();
|
|
|
|
[[nodiscard]] std::vector<GridPosition> initialSuperPelletPositions();
|
|
|
|
inline Position penDoorPosition() { return { 13, 11 }; }
|
|
inline Position initialPacManPosition() { return { 13.5, 23 }; }
|
|
|
|
inline Position initialBlinkyPosition() { return { 13.5, 11 }; }
|
|
inline Position blinkyScatterTarget() { return { 25, -3 }; }
|
|
|
|
inline Position initialSpeedyPosition() { return { 11.5, 14 }; }
|
|
inline Position speedyScatterTarget() { return { 3, -2 }; }
|
|
|
|
inline Position initialInkyPosition() { return { 13.5, 14 }; }
|
|
inline Position inkyScatterTarget() { return { 27, 30 }; }
|
|
|
|
inline Position initialClydePosition() { return { 15.5, 14 }; }
|
|
inline Position clydeScatterTarget() { return { 0, 30 }; }
|
|
|
|
} // namespace pacman
|