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11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 | ||
17 | ||
21 | ||
22 | ||
23 | ||
24 | ||
25 | ||
26 | ||
27 | ||
advanced | ||
README.md |
Exercises
Day 1
- Module 11: Introduction
- Module 12: Hello World
- Module 13: Game
- Module 14: Functions and Parameter Passing
- Module 15: Compilation, Linking and Assets
- Module 16: Memory and RAII
- Module 17: Classes and Structs
Day 2
- Module 21: std::array and ranged for
- Module 22: std::vector
- Module 23: Iterators and algorithms
- Module 24: Lambdas and Function Templates
- Module 25: Algorithmic Thinking
- Module 26: Sanitizers
- Module 27: Conclusion
Advanced
Ghosts characters and algorithms
These will probably become relevant
- https://en.wikipedia.org/wiki/Ghosts_(Pac-Man)
- Video: Pac-Man Ghost AI Explained
- https://gameinternals.com/understanding-pac-man-ghost-behavior
- https://www.gamasutra.com/view/feature/3938/the_pacman_dossier.php?print=1
- https://www.slideshare.net/grimlockt/pac-man-6561257
- http://donhodges.com/pacman_pinky_explanation.htm