pacman/lib/Ghost.hpp

58 lines
1.1 KiB
C++

#pragma once
#include <chrono>
#include "Atlas.hpp"
#include "Board.hpp"
#include "Position.hpp"
class Ghost {
public:
enum class State {
Chase,
Scatter,
Freightened,
Eyes,
};
explicit Ghost(Atlas::Ghost spritesSet, Position startingPosition, Position scatterTarget);
[[nodiscard]] PositionInt currentSprite() const;
[[nodiscard]] Position position() const;
[[nodiscard]] Position positionInGrid() const;
void update(std::chrono::milliseconds time_delta, const Board & board);
protected:
Atlas::Ghost spritesSet;
Direction direction = Direction::NONE;
double time = 0;
bool alternate_animation = false;
State state = State::Chase;
Position pos;
Position startingPosition;
Position scatterTarget;
};
class Blinky : public Ghost {
public:
explicit Blinky(const Board & board);
};
class Speedy : public Ghost {
public:
explicit Speedy(const Board & board);
};
class Inky : public Ghost {
public:
explicit Inky(const Board & board);
};
class Clyde : public Ghost {
public:
explicit Clyde(const Board & board);
};