42 lines
826 B
C++
42 lines
826 B
C++
#pragma once
|
|
|
|
#include "Blinky.hpp"
|
|
#include "Dave.hpp"
|
|
#include "Fruits.hpp"
|
|
#include "Ghost.hpp"
|
|
#include "GhostState.hpp"
|
|
#include "Inky.hpp"
|
|
#include "InputState.hpp"
|
|
#include "PacMan.hpp"
|
|
#include "PacManAI.hpp"
|
|
#include "Pellets.hpp"
|
|
#include "Pinky.hpp"
|
|
#include "Score.hpp"
|
|
#include "SuperPellets.hpp"
|
|
|
|
namespace pacman {
|
|
|
|
struct GameState {
|
|
void step(std::chrono::milliseconds delta);
|
|
|
|
GhostState ghosts;
|
|
|
|
PacMan pacMan;
|
|
PacManAI pacManAI;
|
|
InputState inputState;
|
|
Pellets pellets;
|
|
SuperPellets superPellets;
|
|
Fruits fruit;
|
|
|
|
Score score;
|
|
std::chrono::milliseconds timeSinceDeath{};
|
|
|
|
void checkCollision(Ghost & ghost);
|
|
void handleDeathAnimation(std::chrono::milliseconds delta);
|
|
void eatPellets();
|
|
void eatFruit();
|
|
void killPacMan();
|
|
bool isPacManDying() const;
|
|
};
|
|
|
|
} // namespace pacman
|