93 lines
4.5 KiB
C++
93 lines
4.5 KiB
C++
#include "Board.hpp"
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namespace pacman {
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// Legend
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// 0 - wall
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// 1 - pellet
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// 2 - nothing
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// 3 - door
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// 4 - superpower
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// 5 - pen doors
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// clang-format off
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std::array<std::array<int, COLUMNS>, ROWS> Board::board = {{
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// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 0
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{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, // 1
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 2
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{ 0, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0 }, // 3
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 4
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{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, // 5
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 6
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 7
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{ 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0 }, // 8
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 9
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 10
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 11
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 5, 5, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 12
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 5, 5, 5, 5, 5, 5, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 13
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{ 3, 2, 2, 2, 2, 2, 1, 2, 2, 2, 0, 5, 5, 5, 5, 5, 5, 0, 2, 2, 2, 1, 2, 2, 2, 2, 2, 3 }, // 14
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 5, 5, 5, 5, 5, 5, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 15
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 16
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 17
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 18
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{ 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, // 19
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{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, // 20
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 21
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{ 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 }, // 22
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{ 0, 4, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 4, 0 }, // 23
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{ 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0 }, // 24
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{ 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0 }, // 25
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{ 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0 }, // 26
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{ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }, // 27
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{ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0 }, // 28
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{ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 }, // 29
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // 30
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}};
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// clang-format on
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bool Board::isWalkableForPacMan(GridPosition point) {
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return cellAtPosition(point) != Cell::wall;
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}
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bool Board::isWalkableForGhost(GridPosition point, GridPosition origin, bool isEyes) {
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Cell cell = cellAtPosition(point);
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if (cell == Cell::wall)
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return false;
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return isEyes || (isInPen(origin) || !isInPen(point));
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}
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bool Board::isInPen(GridPosition point) {
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return cellAtPosition(point) == Cell::pen;
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}
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Board::Cell Board::cellAtPosition(GridPosition point) {
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if (point.x >= COLUMNS || point.y >= ROWS)
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return Cell::wall;
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return Cell(board[point.y][point.x]);
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}
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std::vector<GridPosition> Board::initialPelletPositions() {
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std::vector<GridPosition> positions;
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for (std::size_t row = 0; row < ROWS; row++) {
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for (std::size_t column = 0; column < COLUMNS; column++) {
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if (board[row][column] == int(Cell::pellet))
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positions.emplace_back(column, row);
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}
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}
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return positions;
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}
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std::vector<GridPosition> Board::initialSuperPelletPositions() {
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std::vector<GridPosition> positions;
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for (std::size_t row = 0; row < ROWS; row++) {
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for (std::size_t column = 0; column < COLUMNS; column++) {
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if (board[row][column] == int(Cell::power_pellet))
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positions.emplace_back(column, row);
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}
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}
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return positions;
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}
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} // namespace pacman
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