c7ef086d3d
This simplifies the rendering code and remove all(!) pointers. There is a number of unresolved issues * Windows build ? * position delta computation: migrating to SFML seems to have modified the frame rate.
23 lines
841 B
C++
23 lines
841 B
C++
#include "PacManAnimation.hpp"
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PositionInt PacManAnimation::animationFrame(Direction direction) const {
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switch (direction) {
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case Direction::LEFT:
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return left_animation[animation_position];
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case Direction::RIGHT:
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return right_animation[animation_position];
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case Direction::UP:
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return up_animation[animation_position];
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case Direction::DOWN:
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return down_animation[animation_position];
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case Direction::NONE:
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default:
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return closed;
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}
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}
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void PacManAnimation::updateAnimationPosition(std::chrono::milliseconds time_delta) {
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animation_position_delta += (time_delta.count() / 100.0);
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animation_position = int(animation_position + animation_position_delta) % 4;
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animation_position_delta = (animation_position_delta < 1) ? animation_position_delta : (animation_position_delta - 1);
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}
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