58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#pragma once
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#include <SFML/Graphics.hpp>
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#include "Direction.hpp"
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#include "Position.hpp"
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#include <array>
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#include <cstdint>
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#include <vector>
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const std::size_t ROWS = 31;
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const std::size_t COLUMNS = 28;
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class Board {
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public:
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enum class Cell {
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wall = 0,
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pellet = 1,
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nothing = 2,
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door = 3,
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power_pellet = 4,
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pen = 5,
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};
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[[nodiscard]] static bool isWalkableForPacMan(Position point, float d, Direction direction) ;
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[[nodiscard]] static bool isWalkableForGhost(Position point, float d, Direction direction) ;
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[[nodiscard]] static bool isWalkableForGost(Position point, Position origin, bool isEyes) ;
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[[nodiscard]] static bool isWalkable(Position point) ;
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[[nodiscard]] static bool isInPen(Position point) ;
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[[nodiscard]] static std::vector<PositionInt> initialPelletPositions() ;
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[[nodiscard]] static std::vector<PositionInt> initialSuperPelletPositions() ;
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static Position initialPacManPosition() { return { 13.5, 23 }; }
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static Position initialBlinkyPosition() { return { 13.5, 11 }; }
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static Position penDoorPosition() { return { 13, 11 }; }
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static Position blinkyScatterTarget() { return { 25, -3 }; }
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static Position initialSpeedyPosition() { return { 11.5, 14 }; }
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static Position speedyScatterTarget() { return { 3, -2 }; }
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static Position initialInkyPosition() { return { 13.5, 14 }; }
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static Position inkyScatterTarget() { return { 27, 30 }; }
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static Position initialClydePosition() { return { 15.5, 14 }; }
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static Position clydeScatterTarget() { return { 0, 30 }; }
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private:
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[[nodiscard]] static bool isWalkable(Position point, float d, Direction direction, bool pacman) ;
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static std::array<
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std::array<int, COLUMNS>,
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ROWS>
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board;
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};
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