pacman/lib
Corentin Jabot bbf3731cf4 Change window geometry for scoring.
* Add margins all around the board for better aestetics.
* Add room for scoring
* Because the texture atlas is a 32x32 grid, we can manipulate
textures as positions on that grid and only create a rectangle
for that texture in the rendering code.
* Avoid hardcoded values in the rendering code.
2021-06-15 23:55:55 +02:00
..
Board.cpp Replace float_t by float 2021-05-10 15:14:38 +02:00
Board.hpp Move to pragma once 2021-06-10 14:42:51 +02:00
CMakeLists.txt Use VCPKG and reorganization 2021-05-10 14:58:00 +02:00
Direction.hpp Move to pragma once 2021-06-10 14:42:51 +02:00
Game.cpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
Game.hpp Move to pragma once 2021-06-10 14:42:51 +02:00
GameWindow.cpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
GameWindow.hpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
InputState.hpp Move to pragma once 2021-06-10 14:42:51 +02:00
PacMan.cpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
PacMan.hpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
PacManAnimation.cpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
PacManAnimation.hpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
Pellets.cpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
Pellets.hpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00
Position.hpp Move to pragma once 2021-06-10 14:42:51 +02:00
SuperPellets.cpp Use VCPKG and reorganization 2021-05-10 14:58:00 +02:00
SuperPellets.hpp Change window geometry for scoring. 2021-06-15 23:55:55 +02:00