bbf3731cf4
* Add margins all around the board for better aestetics. * Add room for scoring * Because the texture atlas is a 32x32 grid, we can manipulate textures as positions on that grid and only create a rectangle for that texture in the rendering code. * Avoid hardcoded values in the rendering code. |
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.. | ||
Board.cpp | ||
Board.hpp | ||
CMakeLists.txt | ||
Direction.hpp | ||
Game.cpp | ||
Game.hpp | ||
GameWindow.cpp | ||
GameWindow.hpp | ||
InputState.hpp | ||
PacMan.cpp | ||
PacMan.hpp | ||
PacManAnimation.cpp | ||
PacManAnimation.hpp | ||
Pellets.cpp | ||
Pellets.hpp | ||
Position.hpp | ||
SuperPellets.cpp | ||
SuperPellets.hpp |