pacman/exercises/14/parameters
2021-10-17 12:51:50 +02:00
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README.md Add exercice for module 14 2021-10-17 12:51:50 +02:00

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Exercise: Pay with parameter passing

In this exercise we will look together at what happens when we change a reference parameter to a value or a const reference.

Let's look at this function

void Game::processEvents(InputState & inputState) {


 auto event = canvas.pollEvent();
 if (event && event.value().type == sf::Event::Closed) {
   inputState.close = true;
   return;
 }


 inputState.down  = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down);
 inputState.up    = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up);
 inputState.left  = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left);
 inputState.right = sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right);
}

Exercise

  1. Make inputState a value. What happens when you compile the code? Can you explain why?

  2. Now make it a const reference. What happens? Can you explain why?

  3. Revert it back to a non-const reference an make sure the code compile.