45 lines
1,022 B
C++
45 lines
1,022 B
C++
#pragma once
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#include "Direction.hpp"
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#include "PacManAnimation.hpp"
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#include "Position.hpp"
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#include <chrono>
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namespace pacman {
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class Board;
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class InputState;
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class PacMan {
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public:
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explicit PacMan(const Board & board);
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[[nodiscard]] GridPosition currentSprite() const;
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[[nodiscard]] Position position() const;
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[[nodiscard]] GridPosition positionInGrid() const;
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void update(std::chrono::milliseconds time_delta, InputState state, const Board & board);
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void eat();
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void reset(const Board & b);
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[[nodiscard]] bool onTheMove() const {
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return direction != Direction::NONE;
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}
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private:
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Direction direction = Direction::NONE;
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Direction desired_direction = Direction::NONE;
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Position pos;
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PacManAnimation pacManAnimation;
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bool eaten = false;
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void setDirection(const InputState & state);
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void updateAnimationPosition(std::chrono::milliseconds time_delta, bool paused);
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void updateMazePosition(std::chrono::milliseconds time_delta, const Board & board);
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};
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} // namespace pacman
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